Persistent space trading since sector 84

Missions. Trade routes. A living universe.

Sector 84 is a web-based multiplayer strategy game inspired by the classic BBS era: route planning, commodity markets, Stardock mission boards, ship upgrades, minefields, planet invasions, living NPC traffic, corporation ports, automated logistics, diplomacy, and universes that grow as new captains join.

Game Briefing

A strategic descendant, not a twitch game.

CC

Turn-limited strategy

Cycles refill over time, while recommended actions and compact results keep every jump, trade, mission, transfer, and retreat understandable.

NAV

A galaxy worth mapping

Explore a living universe that expands as new players join, with safe origin lanes, frontier risk, wormholes, and Stardock hubs.

CR

Trade, upgrade, survive

Preview trade totals, haul Alloy Ore, BioMatter, Fabricator Parts, and fuel, then track credits, market movement, and XP before reinvesting.

PVP

Shared-world pressure

Scoring periods, awards, shared missions, corporation politics, planet operations, ship contacts, and PvP risk make the universe change while you are away.

Included Systems

Built around the route, the risk, and the return login.

  • One account across multiple isolated universe instances with living expansion as captains join
  • Captain's Orders for onboarding plus shared Stardock Survey, Delivery, Hunt, and Rescue missions
  • Context-aware recommended actions, compact command results, and visible captain rank progress
  • Persistent scoring periods with lifetime progression, current standings, history, and category awards
  • Desktop Mission Control with every adjacent route below the scan and Captain's Orders in the sensor rail
  • NavCom priorities, persistent assisted routes, ordered travel incidents, and goal-driven NPC traffic
  • Trade Autopilot and Planetary Logistics routes that spend real stock, fuel, cycles, credits, and cargo
  • Typed Stardock concourses with Armory, DriveWorks, Shipyard, missions, safe harbor, warrants, and contracts
  • Planet Operations with production, defenses, vaults, systems, citadel safe harbor, conquest, and wreck salvage
  • Corporation influence, ports, port access rules, target prices, local logistics, bounties, diplomacy, and peace cooldowns

Development Status

The shared galaxy is taking shape.

Sector 84 now pairs desktop Mission Control and a sector-first phone experience with persistent scoring, Stardock missions, planet operations, isolated universes, corporations, logistics, diplomacy, and combat.

M1Single-player server-authoritative trade loop
M2Combat, planets, alerts, and leaderboard pressure
M3Persistent universes, scoring periods, corporations, invasions, diplomacy, and territory