Persistent space trading since sector 84

Missions. Trade routes. A living universe.

Sector 84 is a web-based multiplayer strategy game inspired by the classic BBS era: route planning, commodity markets, timed demand surges, venue-based Stardock missions, daily directives, illustrated ship commissioning, minefields, planet invasions, living NPC traffic, corporation ports, automated logistics, diplomacy, and universes that grow as new captains join.

Game Briefing

A strategic descendant, not a twitch game.

CC

Turn-limited strategy

Cycles refill over time, while recommended actions and compact results keep every jump, trade, mission, transfer, and retreat understandable.

NAV

A galaxy worth mapping

Explore a living universe that expands as new players join, with safe origin lanes, frontier risk, wormholes, and Stardock hubs.

CR

Trade, upgrade, survive

Preview trade totals, haul Alloy Ore, BioMatter, Fabricator Parts, and Fuel Cells, pursue demand surges, then track credits, market movement, and XP before reinvesting.

PVP

Shared-world pressure

Scoring periods, awards, mission chains, Trade Officer logistics, corporation projects, colony production, and PvP risk keep the universe moving while you are away.

Included Systems

Built around the route, the risk, and the return login.

  • One account across multiple isolated universe instances with living expansion as captains join
  • Captain's Orders with Cadet Orientation plus daily Profit, Adventure, and Power directives
  • Venue-based Survey, Delivery, Hunt, and Rescue mission chains with persistent next-step tracking
  • While You Were Away reports covering important alerts, galaxy events, Trade Officer activity, colonies, and assignments
  • Three six-hour market-demand opportunities with 15% sale premiums at known shortage ports
  • Context-aware recommended actions, compact command results, and visible captain rank progress
  • Persistent scoring periods with lifetime progression, current standings, history, and category awards
  • Large-screen Mission Control with every adjacent route below the scan and Captain's Orders in the sensor rail
  • Map-first Nav Computer with clickable known space, route scope, zoom, assisted travel, priorities, and course intelligence
  • A personalized Trade Officer for dispatches that spend real stock, fuel, cycles, credits, and cargo across ports and planets
  • Illustrated Stardock concourses and catalogs for Shipyard, Armory, DriveWorks, Bank, Government, Police, Tavern, berth services, and safe harbor
  • Dynamic personal banking with deposit and withdrawal controls, shared APR history, and transparent rate movement
  • An eight-hull Shipyard browser with alignment liveries, fitted-stat comparisons, purchase quotes, and cargo-aware commissioning
  • Six lifetime career tracks plus persistent combat contexts for interceptions, ambushes, bounty hunts, and corporation warzones
  • Planet Operations with production, defenses, vaults, systems, citadel safe harbor, conquest, and wreck salvage
  • Weekly escape-pod Reconstruction at Stardock plus explicit safe harbor and persistent wreck salvage
  • Corporation projects, influence, ports, access rules, target prices, local logistics, bounties, and diplomacy

Development Status

The shared galaxy is taking shape.

Sector 84 now pairs a map-first navigation computer and sector-first phone experience with persistent scoring, demand opportunities, illustrated Stardock service hubs, dynamic banking, venue-based missions, ships, career milestones, planet operations, corporation projects, logistics, diplomacy, and combat.

M1Single-player server-authoritative trade loop
M2Combat, planets, alerts, and leaderboard pressure
M3Persistent universes, scoring periods, corporations, invasions, diplomacy, and territory