Captain Manual

Sector 84 Player Guide

Start with a guided first flight, then go deeper into missions, route planning, automated logistics, Stardock services, scoring periods, awards, planets, combat, corporations, influence, bounties, and player-built ports. Each manual focuses on player decisions and step-by-step tasks rather than developer details.

Guide Sections

Choose A Manual

Getting Started And Missions

Account setup and recovery, a first-session checklist, Captain's Orders, phone controls, trading and route how-tos, Stardock mission boards, common blockers, and practical next steps.

Core Play

Account and universe selection, Mission Control, scoring periods, awards, resources, trading, Stardock services, ships, safe harbor, Communications, progression, and survival basics.

Navigation And Automation

NavCom route priorities, assisted routes, travel incidents, living NPC operations, Trade Autopilot, and Planetary Logistics Core routes.

Planets And Combat

Planet Operations tabs, production, population, vaults, citadels, safe-harbor berths, defenses, minefields, invasions, conquest, and tactical ship combat.

Corporations And Infrastructure

Corporation founding, rosters, banking, diplomacy, bounties, influence, corporation ports, port access rules, target pricing, and local port logistics.

Current Highlights

What Changed Recently

Route DeckDesktop Mission Control shows every adjacent route beneath the sector scan in ascending order, with costs, risk, known intelligence, ports, planets, and wormholes.
Scoring PeriodsThe universe no longer resets between award cycles. Period standings track current performance while lifetime XP continues to determine captain titles.
History & AwardsCommunications records immutable completed-period results and awards across overall, alignment, trade, combat, exploration, planets, missions, rescue, and corporations.
Planet OperationsOverview, Production, Defense, Treasury, and Systems tabs organize colony work, vaults, shield recharge, Sensor Masking, mines, and citadel berths.
Core Loop PolishOne recommended local action, clearer route staging, transaction previews, dismissible command results, and progressive detail make each turn easier to read.
Rank ProgressTrade and combat results now show authoritative XP gains and progress toward the next alignment-appropriate captain title.
Living UniverseNew captains can expand a season by mapping connected outer sectors, with rare isolated sectors reserved for future jump-drive discovery.
Captain's OrdersSix one-time onboarding objectives teach trading, NavCom, exploration, Stardocks, planet scans, and combat, with claimable credit and XP rewards.
Stardock MissionsAccept one Survey, Delivery, Hunt, or Rescue assignment from a supported Stardock board and track it from anywhere on the Command Deck.
Mobile Command DeckThe phone layout now prioritizes the sector scan, essential ship status, destination previews, fixed navigation, and full-screen command views.
NavComFastest, Efficient, and Safest route priorities now use only explored memory and keep live mine/ship checks on entry.
AutomationTrade Autopilot and Planetary Logistics routes consume normal fuel, cycles, cargo, market stock, planet stores, and route risk.
RecoveryStardock safe harbor protects berthed ships, and destroyed player ships can leave 24-hour wrecks with capacity-limited salvage.
CorporationsCorporation influence, ports, pricing, access controls, and same-sector port logistics turn territory into finite market infrastructure.
Wanted ListsPolice Stations and Tavern backrooms now support escrow-funded personal bounties with public Communications events.
Account SafetyPassword changes revoke existing sessions, reset links keep secrets out of server request paths, and each account retains at most ten active sessions.