Getting Started And Missions
Account setup and recovery, a first-session checklist, Captain's Orders, phone controls, trading and route how-tos, Stardock mission boards, common blockers, and practical next steps.
Captain Manual
Start with a guided first flight, then go deeper into missions, route planning, automated logistics, Stardock services, scoring periods, awards, planets, combat, corporations, influence, bounties, and player-built ports. Each manual focuses on player decisions and step-by-step tasks rather than developer details.
Guide Sections
Account setup and recovery, a first-session checklist, Captain's Orders, phone controls, trading and route how-tos, Stardock mission boards, common blockers, and practical next steps.
Account and universe selection, Mission Control, scoring periods, awards, resources, trading, Stardock services, ships, safe harbor, Communications, progression, and survival basics.
NavCom route priorities, assisted routes, travel incidents, living NPC operations, Trade Autopilot, and Planetary Logistics Core routes.
Planet Operations tabs, production, population, vaults, citadels, safe-harbor berths, defenses, minefields, invasions, conquest, and tactical ship combat.
Corporation founding, rosters, banking, diplomacy, bounties, influence, corporation ports, port access rules, target pricing, and local port logistics.
Current Highlights